At the end game you might find yourself searching for car that fits your driving style, since some of the tracks are extremely difficult. It adds another level of presure on the player and rises game difficulty. Your can get damaged, or even totaled, which will cost you money to fix it. The driving models is also nothing like in modern games, rather than focusing on drifting through corners it puts emphasis on grip racing whit focus on breaking. Moreover, the visual tuning also influences performance, like drag or top speed. Each of these settings change how your car behaves on the road. You can change numerous settings on your engine, suspension, brakes and drivetrain. ![]() The other strong aspect of this game is weird mix of arcade racing model and very in-depth tune mode. The annoucer also reacts to your actions - for example if you buy a new car he notice that and comments on it, if you wreck you car he also reacts to that. The amazing this about this game is the atmosphere - you have an annoucer that talks about the events in the event menu, there are people admiring and taking photos of your car. 11 years later, it become my most favourite Need for Speed title. The annoucer also reacts to Back when released, I used to hate this game, but with each replay over the time I started to love this game so much. … Expandīack when released, I used to hate this game, but with each replay over the time I started to love this game so much. The "story" adds nothing, so in this respect there is less value than in Most Wanted for instance. The high speed races don't add very much either except for a wonderful sense of speed, but the basic track races are actually well done and tweaking the chassi is actually usefully implemented even though it's nowhere near as realistic as more serious racers. That said, the drift and drag modes are trivially easy and quickly get boring, especially with all the cinematics surrounding them that cannot be skipped over. The graphics and damage modelling are beautiful, but above all the game drives really well, especially when turning off all the driving helps. The physics are definitely much improved, and the removal of rubber-band AI is a godsend. That said, the drift and drag modes are trivially easy and quickly get boring, especially with all the cinematics surrounding I really enjoyed it actually. ![]() If you like arcade-simulators I strongly recommend this game. ![]() Also the graphics are very good, even today in 2013 they still look beautiful on the highest settings. It kept the best parts of the previous games the customization options and got rid of the annoying ones the cars don't act like plastic gravity-defying chunks anymore. It's nice seeing a car act more realistic in a NFS game, compared to the previous titles. Nonetheless, this game strikes the perfect balance between arcade and simulator. If it was called "Pro Racing" or something like that, it would've been seen in a different light. It just suffered from the inappropriate title, because that's what most people seem to be focusing on. It's nice seeing a car act more realistic in a NFS game, compared to the I think that this game is brilliant. They are even properly labeled.I think that this game is brilliant. Each string is repeated three times, presumably for each of the different brand selections available (they won't be repeated here, obviously). There are plenty of strings relating to various car components and the upgrade levels for those components. The label for these imply that real aftermarket brands (like AEM) were supposed to have some more significance than they ended up having. Strings that contain the word "brand" numbered from one to ten.
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